So i went missing for a few days. One reason is that I got distracted from code by a recently-purchased copy of the World of Darkness Storytelling system rulebook.
I really love White Wolf’s approach to these games. I’ve played MMOs for many years now, and tabletop roleplaying games for a little less, and I found that I almost universally went with roleplaying/story-heavy sides of whatever I played, so the Storytelling system’s strong emphasis on telling a story, rather than leveling up a character by grinding through rats, really resonated with me.
It also helped me think a lot more about what kind of system Sykosomatic should employ — what can be done in an online world that encourages cooperative storytelling between players, while still having systems for fairly resolving conflicts?
Anyway, I should have an actual full post about what Sykosomatic is and what I’m aiming for with it before I go too far into more specific aspects of its design.
As far as the WoD goes — I’m really liking this system, and I’m going to try and run a couple of short games over the coming months to get familiar with it. Right now, I have a feeling a modified version of the system is what Sykosomatic will end up using in the background…